![]() I/System.out: AudioSystem stream 9 STREAM_TTSĭ/: After 1st: 12ītw, if you want to research related C sourse code you can look at android_media_ToneGenerator.cpp, ToneGenerator.h, ToneGenerator.cpp AudioService. I/System.out: AudioSystem stream 8 STREAM_DTMFĭ/: After 1st: 26 I/System.out: AudioSystem stream 7 STREAM_SYSTEM_ENFORCEDĭ/: After 1st: 324 I/System.out: AudioSystem stream 6 STREAM_BLUETOOTH_SCOĭ/: After 1st: 332 I/System.out: AudioSystem stream 5 STREAM_NOTIFICATIONĭ/: After 1st: 16 I/System.out: AudioSystem stream 4 STREAM_ALARM 208. I/System.out: AudioSystem stream 3 STREAM_MUSICĭ/: After 1st: 19 I/System.out: AudioSystem stream 2 STREAM_RINGĭ/: After 1st: 28 You can play sound effects in your apps using this free TGameAudioManager class. You can use the resulting sounds for button clicks or game sound effects in your Delphi XE7 & Appmethod Firemonkey apps on Android, IOS, OSX, and Windows. DTMF Dial Tones The Online Tone Generator can be used to create Dual Tone Multi Frequency (DTMF). The sounds are savable as WAV files and have a pretty small size. I/System.out: AudioSystem stream 1 STREAM_SYSTEMĭ/: After 1st: 17 We can play audio files in android using MediaPlayer. I/System.out: AudioSystem stream 0 STREAM_VOICE_CALLĭ/: After 1st: 325 Output: I/System.out: AudioSystem stream -1 STREAM_DEFAULT Log.d(TAG,"After 1st: " + (System.currentTimeMillis() - startTime)) MDTMFPlayer.startTone(ToneGenerator.TONE_DTMF_0) On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for synchronizing and scheduling. The architecture of Tone.js aims to be familiar to both musicians and audio programmers creating web-based audio applications. In a Thread started by OnClickListener.onClick(): long startTime = System.currentTimeMillis() Tone.js is a Web Audio framework for creating interactive music in the browser. In the constructor: mDTMFPlayer = new ToneGenerator(AudioManager.STREAM_VOICE_CALL, TONE_RELATIVE_VOLUME) Member variables: private ToneGenerator mDTMFPlayer But on the first call, it blocks for a long period of time. I'm calling ToneGenerator.startTone() repeatedly to issue short bursts of sound.
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